![]() ![]() A fresh take on F-Zero would've been really cool."Įach vehicle had four jets and when damage was taken, it would affect the jets differently by, for instance, impacting steering or causing a flip. "So it was just fun playing around and seeing how badly you could screw up the race. "You could bump one car, it would bump into two other cars, and they would bump into the rest of the pack and it would cause an entire pile-up. It was quite interesting to see what situations you could get the entire race into," he said. "It was super fast, super chaotic, super realistic physics, so it feels like F-Zero, but there's a lot more depth there. In a new interview with DidYouKnowGaming, Goddard revealed more on the prototype's physics. Watch on YouTube Eurogamer Newscast: Why is Sony worried about Call of Duty on PlayStation 6?Īfter that AMA, he told GameXplain: "Nintendo are very wary about using old IP, because it's such a huge thing for them to do, it's much easier to go with a new IP than to reuse an old one".įurther, he said he was stuck in a catch-22 with Nintendo where his pitch was refused due to a lack of people on the team, but Goddard needed that money to increase the team size.
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